Dec 31, 2005, 01:25 AM // 01:25
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#2
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: True Hero Within
Profession: W/
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dont know, why dont you try it out and tell us how it goes?
i was nvr able to iway since no PUG will accept a R0, i cant even raise my rank because no one wants anyone below r3 or higher. or was that r6, damn forgot.
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Dec 31, 2005, 01:42 AM // 01:42
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#3
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Ascalonian Squire
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Quote:
Originally Posted by Lord Of Losers
dont know, why dont you try it out and tell us how it goes?
i was nvr able to iway since no PUG will accept a R0, i cant even raise my rank because no one wants anyone below r3 or higher. or was that r6, damn forgot.
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I have tried it. I get called a n00b and get booted out whenever they get the chance.
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Jan 01, 2006, 05:52 AM // 05:52
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#4
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Banned
Join Date: Dec 2005
Location: Dayton Ohio
Profession: W/N
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im a hater/flamer applying anyways
hey stop joining iway groups, get good and join a real group that can actually hold halls
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Jan 01, 2006, 05:57 AM // 05:57
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#5
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Academy Page
Join Date: Jun 2005
Location: TX
Guild: [NES] Nintendo Powered
Profession: E/Mo
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In response to the above post:
lol a rank 0 group isn't going to hold halls. The lower ranked people often resort to IWAY since its easy to put together, easy to play, and gets fame quickly compared to normal builds.
I'm rank 7 at the moment, broke 2000 fame, but if there's no decent groups forming I just go IWAY randomly. And yes, IWAY has taken halls pretty many times recently due to Eula and MATH.
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Jan 01, 2006, 07:22 PM // 19:22
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#6
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Jungle Guide
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IWAY is a well known build. Most PUG IWAY groups have the exact same build. PUGs, in general, don't think about change. If it isn't well known and a common part of the build/trend, then it sucks. It doesn't have to have a reason. You can see this pretty well in PvE, also.
They are just now learning that Elementalist "nukers" aren't the end-all be-all damage dealers. Though they really haven't evolved much... Elementalists and SS Necroes are dominant in terms of invites.
And Funk_Styles, your comment wasn't really necessary. I don't think anyone here really cares about your opinion on IWAYs.
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Jan 02, 2006, 02:51 AM // 02:51
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#7
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Banned
Join Date: Dec 2005
Location: Dayton Ohio
Profession: W/N
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yet i made the comment anyways, strange how that works, i dont care about your opinion not caring about my opinion on IWAY, yet you posted that comment anyways
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Jan 02, 2006, 04:44 AM // 04:44
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#8
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Jungle Guide
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havent tested it but i do think you'll get less hits per order cast with a hammer
also it is interesting how iway noobs think you are "noob" for trying different things
i remember trying to test out iway with a trapper before when the de facto group consisted of taint/orders/6 iway w/r, many were like "omg you noob you dont have trappers in iway"
and a more comical thing recently is iway groups forcing tainted necro's the bring the retarded skill maelstorm instead of something more useful like mark of pain/rigor mortis and calling you "noob" if you dont adhere to standard maelstorm build
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Jan 02, 2006, 08:07 AM // 08:07
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#9
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Quote:
Originally Posted by Funk_Styles
yet i made the comment anyways, strange how that works, i dont care about your opinion not caring about my opinion on IWAY, yet you posted that comment anyways
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I don't really support IWAY, but did you really have to post here?? If you think you're representing the anti-IWAY movement or something, you're making yourself look like you're desperate for postcount or attention. Is it that hard just to shut up and spam some other forum? On topic, I think no one uses hammers in IWAY because the spike damage from evicerate + deepwound is just too good to pass up.
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Jan 02, 2006, 08:22 AM // 08:22
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#10
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Krytan Explorer
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Funk Styles, you do know trolling and flame baiting is not allowed here?
And IWAY actually first started out as hammer. The very first groups used Hammer, but it quickly became apparent you achieved a higher DPS with Axe/Sword. Axe predominately for the Eviscerate/Executioner's spike.
Though I've played on a few teams with only one, yes ONE, axe warrior because deep wounds do no stack, 3 other warriors using Galrath and Final Thrust is MUCH more damaging than 4 using just Eviscerate and Executioners.
But PuG IWAY is ran with all Axe normally because the PvP experiance of those teams is low enough the team leader(s) want each warrior, who has the potential to go Rambo and not attack called target, to be able to cause the most damage one on one.
That is why there is only one version of the PuG IWAY, most PuG players are either idiots or inexperianced or lazy.
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Jan 02, 2006, 09:41 AM // 09:41
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#11
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Academy Page
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
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A good IWAY build i found was one me and a friend tried out we Dumped the Tainted for a Spiteful necro with Mark of Pain + Barbs This worked well as it killed callers and the amount of damage was stupid. We had usual order Necro.
2 Sword warrior with hamstring + Sprint
2 axe Warriors with usual build
2 hammer warriors with TF + BackBreaker (the 4 second knockdown kill monks)
Balance Changes
* Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
(THIS UPDATE STOPPED TF AXE WARRIORS IN IWAY)
but from play testing the hammer builds with both TF + IWAY active it makes it as fast as a sword or axe with just either TF or IWAY on
Try this build you will be suprised how well it works
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Jan 02, 2006, 07:54 PM // 19:54
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#12
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Jungle Guide
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Quote:
Originally Posted by Funk_Styles
yet i made the comment anyways, strange how that works, i dont care about your opinion not caring about my opinion on IWAY, yet you posted that comment anyways
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But I also contributed to the original question in the process. You did nothing but troll.
Back on topic (again), I think the main reason is also because Axe/Sword warriors can make more use of Orders and simply for the fact that Hammer warriors seem to be dying out all together.
The spike damage from Axe isn't THAT big a deal. A lot of the spike damage comes from deepwound. When you already have 3 axe warriors on your team, I feel that another deep wound would be overkill (only one deep wound can be on a target at a time). So I suppose it would be more useful to take a Hammer warrior for knockdowns, which function both as snares and interrupts, to a certain extent.
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Jan 02, 2006, 08:03 PM // 20:03
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Swords and axes give you better defense and better synergy with the Orders being spammed for you. Before Orders were commonplace hammer warriors were pretty common in iWay.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 02, 2006, 08:19 PM // 20:19
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#14
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Me
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yea i think it is just because hammers attack slower. besides, the dmg they do isnt that much better even w/o taking into consideration attack speed. eviscerate and executioners can both do 100+ on a caster too. btw is it just me or has anyone else noticed that somtimes when you use a hammer attack, theres no animation? it looks like you just kinda stand there and the target just takes the dmg.
on a different note, MANY unranked IWAY groups form. and yes, they can get to the hall and occasionally hold it. the r3+ groups usually are the ones to try out new stuff. try throwing in a monk or two into iway, or mixing with ViM, or heck you could throw in a water ele! i've held the hall with both unranked and r3+ iway groups, so yes it is possible
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Jan 03, 2006, 07:16 AM // 07:16
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#15
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Academy Page
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
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another one i tried with my monk was 5 iway warriors the SS necro + orders and my monk did
Strength of Honor - Enchantment Spell
While you maintain this "Enchantment", target ally deals 1-8 more damage in melee.
ok all of the warriors which did i think an extra 10 damage with smiting 16 which i thought was rather impressive
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Jan 03, 2006, 11:14 PM // 23:14
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#16
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Ascalonian Squire
Join Date: Oct 2005
Profession: Mo/N
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This is kinda like discussing why a Gear/Stance Tank is the only kind of tank anyone thinks they want in SF farming...
...it's easy to learn, and once many of these guys learn something, they'd rather not change. I understand it to a point - groups will probably die (or lose in PvP) a couple times before they adjust to a different method of fighting. But once everyone learns it, I find fighting in a unique rhythm exhilirating.
Ever hear the the saying "He who marches to the beat of a different drummer.....
IS PROBABLY OUT OF STEP!!!!"
It's a marching band thing...
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